miniml fonts guide

1. Select Font

The font must be a vector based pixel font (such as miniml fonts) to work properly. Regular bitmap pixel fonts will not work as shown.

2. Font Size

Miniml fonts must set to 8 points or any multiple of 8 (16, 24, 32, etc.) The first 2 numbers after the font name refer to the cap height in pixels. The last 2 numbers refer to the font style.

3. Vertical Static Text

Miniml fonts can be used on a vertical axis when they are rotated.

4. Spacing Static Text

Only static text can have adjusted character spacing. Miniml fonts have alternative versions with increased letter spacing for use with dynamic/input text.

5. Dynamic / Input Text

Dynamic / Input Text allows for greater interactivity. However, you can not adjust character spacing and need to embed the fonts to display properly on computers that don't have the font installed.

6. Right Alignment

Miniml fonts can be used with right alignment. Make sure to grab the right corner of the text box to position the text box on the stage.

7. Adjusting Linespacing

Use Format Options to adjust Line Spacing.

8. Embedding the Font

You MUST embed the fonts when using Dynamic / Input Text or the fonts will not display on computers without the fonts installed. Select All Characters in Character Options to embed the font. Only embed the characters you need to reduce file size. Static text is automatically embedded.

9. Snap to Pixel

Use the Snap to Pixel feature under View to keep fonts clear. When the fonts are not on whole _x and _y values, the fonts will appear blurry.

10. Using Fonts in Motion

When you are using Miniml fonts in motion you need to round the _x and _y values to whole values to keep the fonts aliased. Use the following ActionScript to round the x and y coordinate numbers down to the closest integer:

_x = Math.floor(_x);
_y = Math.floor (_y);

© 2005 Craig Kroeger (v3.0)